---+--- ALFRED CHICKEN Full Documentation ---+--- I must admit, I was surprised to see no-one had bothered to release the doc's for this little decent game?+ACE- What's up, haha ok well the HIPHOP-CONNECTIONS is ere again, with manually typed docs not lame scanner piss easy lazy methods+ACE- MANUAL SUPPLIED BY : HIPHOP CONNECTIONS+AFs-2TUFF+AF0-/PHANTASM GAME CRACKED BY : QUARTEX, PARADOX, CRYSTAL THE MEKA-CHICKEN THREAT +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIw- We the MEKA-CHICKENS have eggnapped Billy and his brothers to use in our evil cloning experiments+ACEAIQ- P.S. We have Floella too. HOW TO CONTROL ALFRED +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAj- Use a joystick plugged into game port 2. LEFT and RIGHT - As you would expect, moving the joystick left and right moves Alfred left and right+ACE- UP - Moving the joystick up while standing will make Alfred jump, the longer the joystick is held up the higher he will go. If Alfred has bounced off a spring moving the joystick up will give him extra lift. When falling, moving the joystick up will make Alfred flap his wings, allowing him to fall at a reduced rate. DOWN - Moving the joystick down while standing will make Alfred peck. If Alfred is standing in front of a doorway, moving the joystick down will make Alfred go through the door. When falling, moving the joystick down makes Alfred dive bomb. This is the way to destroy the monsters but be careful, some monsters have a defence against it. IN WATER - When Alfred is in the water he swims by moving the joystick UP to go up, DOWN to go down, LEFT to go left and RIGHT to go right. IN THE MEKA-BUSTER - When Alfred is in the MEKA-BUSTER he flies by moving the joystick UP to go UP, DOWN to go down LEFT to go left and RIGHT to go right. JOYSTICK BUTTON - If Alfred finds a pot of jam in the level, pressing the joystick button will fire bombs. When Alfred is battling with a MEKA-CHICKEN in the MEKA-BUSTER, pressing the joystick button will fire a large bullet. +AGA-P' KEY - Pressing the +AGA-P' key on the keyboard at any time while playing will pause the game. Press +AGA-P' key again to carry on playing. ESC KEY - Pressing the ESC key on the keyboard at any time while playing will quit the current game and being played. +ACM- JOIN IN THE ADVENTURE +ACM- BEFORE PLAYING THE GAME +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIw- Make sure your Amiga is turned off and insert Disk 1 into the disk drive. Switch on your Amiga, the game will load. Insert Disk 2 into the disk drive when the game asks you to and press the joystick button. TITLE SCREEN Press the joystick button while the title screen is displayed to view the Options screen. OPTIONS SCREEN Move the joystick up and down to move through the options and press the joystick button to select the option. If you select +AGA-RE-TRY' then moving the joystick right adds one credit and moving the joystick left takes one credit away. SCORE CHART The Score chart displays the highest score for each level and the highest score for the entire game. TO COMPLETE THE MISSION +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIw- BALLOONS Alfred must find and release all the balloons on each level. The last one will take him to Mr Pekles' space lab where he will be awarded points and extras according to the bonuses collected. DIAMONDS Diamonds and Floella's favourite. Collect them to earn extra points. There are sixty on each level, if all are collected then Mr Pekles will award one extra life. DOORWAYS Connecting the rooms on each level are doors. Some lead to secret rooms so try them all+ACE- BUTTONS Buttons, when pushed will turn certain blocks on or off thus giving Alfred access to other parts of the level. BONUSES On each level there are bonuses to collect. One extra life is awarded by Mr Pekles for every hundred collected. Look out for the following: MR PEKLES SPACE LAB This is where Mr Pekles awards Alfred for his bravery. ON/OFF BLOCKS Alfred can affect some things in the game by pecking these blocks. SPRINGS Alfred can use the springs to reach high or normally inaccessible places. When Alfred jumps onto a spring it will automatically bounce him into the air, unless he floats onto it gently by flapping his wings. If you move the joystick up while Alfred is ascending then he will go further up. ICE Alfred can peck through the ice, or alternatively he can dive bomb through it which is much faster. MR PERSONALITY Alfred can peck the On/Off block to turn the TV set on and get Mr Personality to speak. He can then ride on the BLAHs. HELPFUL OBJECTS +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAj- WATERING CAN There is one in each of the worlds. Some are very well hidden so look hard. Mr Pekles will award one extra life for every can found. CAN O' WORMS When collected, this gives Alfred a worm that spins around him killing monsters and breaking through ice-blocks. EGG CUP When collected this gives on extra life. PRESENT When collected this makes Alfred invincible for a short while. POP CAN Alfred can use this as a platform. These can withstand the Terrasawus for a short while. LOG Use this to slow down the Terrasawus. CLOCK When collected this gives 150 extra time units. BONUS GAME +ACY- GAME SCREEN +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAj- BONUS GAME After completing a level or defeating a MEKA-CHICKEN Alfred will fly up to Mr Pekles space lab. On his way he will encounter lots of floating presents+ADs- he will get 50 points for each one he collects. If all the presents are collected then Mr Pekles will award one extra life. GAME SCREEN Some very important information appears at the bottom of the game screen which may help Alfred. 1. Score 2. Number of balloons left to collect 3. Bonus time remaining 4. Number of diamonds remaining 5. Number of Alfred's remaining THE ENEMY CHARACTERS +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIw- Here are some of the enemy characters Alfred will encounter, but watch out - there are many more waiting to hinder the mission+ACE- MINO THE WHALE This engine propelled monster is found underwater. If Alfred comes into contact he will meet a watery demise. ALICE LADYBIRD When Alfred dive bombs Alice she will spin upside down for a short while. At this point if Alfred pecks her she will bounce across the screen, or if he dive bombs her again then he will be bounced into the air. MAG-MINE The Mag-Mine can be activated and de-activated by pecking the On/Off block. When active it is attracted to Alfred, the only time Alfred can touch the Mag-Mine is in a dive bomb which will bounce him up into the air. Using this Alfred can get to places which are normally inaccessible. BYRON SNAIL He looks harmless enough but if Alfred touches him he will prove himself to be deadly. JACK-IN-A-BOMB Jack fires bombs out of his mouth. When shot he will hide in his box+ADs- Alfred can then stand on the box ready to be sprung into the air when Jack re-appears. WALL OF DEATH The wall of death descends from the ceiling. If Alfred is trapped underneath he will be crushed. The direction of the wall can be reversed by pecking the On/Off block. CONTROL MINE The control mine is controlled by the control block, depending on the direction the arrow is pointing. The control mine is the only thing that can break through the grim blocker. GRIM BLOCKER The Grim Blocker is normally found blocking Alfred's' path. CONTROL BLOCK If Alfred pecks the control it will change into an arrow. If pecked again the arrows direction will change in a clockwise or anti clockwise direction depending on which side Alfred is standing. THE TERRASAWUS The Terrasawus buzzes its way through the level, if it touches Alfred then it's goodbye+ACE- THE EVIL MEKA-CHICKENS +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACM- They designed and built all the obstacles to try and stop Alfred from ever rescuing Billy and his brothers. Alfred must fight and defeat all of the MEKA-CHICKENS before his mission is complete. When Alfred comes across a MEKA-CHICKEN he will fly in his MEKA-BUSTER ship which fires large bullets. They only have one weak point so find it and blast away+ACE- MR PEKLES' HINTS AND TIPS +ACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACMAIwAjACM- MR PEKLES' SECRET ROOM On each level, if you look hard enough, you will find a door to my secret room. When inside, if you answer the telephone I will give you a pot of jam+ACE- POT OF JAM This special jam pot (strawberry - your favourite+ACE-) will enable you to fire bombs at the monsters. The bombs can also be used to help find secret blocks, collect bonuses, shoot control blocks and activate or de-activate On/Off blocks+ACE- MOVING PLATFORMS Some platforms follow paths around the map. You can spot these by the dotted line showing their path+ACE- MORE SECRETS There are loads of secret and hidden parts to your mission. Things that can be triggered by shooting them, invisible springs that appear when landed on, walls that can be walked through and lots more+ACE- YoU'vE ReAd ThE BoOk, NoW PlAy ThE GaMe+ACE- Game Designed by Twilight Programmed by Andrew Swann Graphics by Peter Tattersall and Wayne Billingham Music and Sound effects by David Whittaker and Mark Knight Manual written by Twilight Software Producer - Steve Whittle Product Manager - Karl Fitzhugh DOCUMENTATION TYPED UP +AFs-MANUALLY+AF0- BY : HIPHOP CONNECTIONS +AFs-2TUFF+AF0-